And it’s made explicitly clear that this was the intention with Death Come True. It’s a complete shift in style from what he has been better known for in the past, and provided plenty of opportunities he and his new company could explore and experiment with. His decision to make a video game using an FMV narrative is just one example of this. When I say a return to form I by no means intend to suggest that Kazutaka Kodaka has been off his game – he’s the gift that keeps on giving in the video game industry, after all, when he continues to experiment as much as he does. Let’s get into it, and if you have already played the title, then give us your thoughts on it in the comments below or the Rice Digital Friday Letters Page! Will we agree to disagree? A return to form There was obvious potential for something ground-breaking with this game.ĭeath Come True is now just over a year old, and now that I have gotten my hands on a physical copy of it, there was no way we’d miss an opportunity to cover this on Rice Digital - even if we’re fashionably late in giving our two cents on it.Īs a fan of Kazutaka Kodaka and his works, I have a few words of gratitude to say to him for creating a Japanese FMV game playable in English from the get-go! But as Too Kyo Games’ first video game release, it has set a certain number of expectations in place - and it’s not a perfect start, if we are to be honest. And it was an important release for Too Kyo Games, it being the very first video game of an exciting new company - one that consisted entirely of promising names and talents, including composer Masafumi Takada (killer 7, No More Heroes), Danganronpa illustrator Rui Komatsuzaki and Kotaro Uchikoshi (Zero Escape series, AI: The Somnium Files).
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